XR SRP: The Scene View flickers when hovering over it with the cursorīurst: Added a Burst AOT setting for the kind of debug information generated for player builds.īurst: Added a toggle for filtering out ".Generated" jobs from the Burst Inspector target job list.īurst: Added selection of line and highlight of selected line and selected lines register usage.īurst: Added SIMD smell test to the Burst Inspector, highlighting ARM or x86-64 SIMD instruction differently depending on whether they work for packed or scalar inputs.īurst: FunctionPointer()::Invoke usage is now checked and patched to ensure the calling convention is compatible with burst.
Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode UI Toolkit Controls: Last ListView element size is calculated incorrectly when creating it through a script UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector Shader System: Crash during project build when accessing Remote Shader Cache RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro Inspector Framework: Editor freezes when selecting multiple assets with different Scripted Importers FrameDebugger: Frame Debugger VRAM memory leak If I then try creating a new project, the window opens up but : if I rename the folder and move it to "~/Documents" and open "~/Documents/unityEngine/", the item in the list will be called "Documents") : then it just adds a new item named after the grandparent of that item (if I select "/tmp/unityhub-9fbe5a20-6305-11ea-bdba-858cc54fd2fc/" it will be called "tmp", and I can no longer add another item from the entire /tmp tree because itt considers that it is the "same item". With what seems like the right set of files : "", "UnitySetup-Linux-IL2CPP-Support-for-Editor-2020.1.", ect. If I try to open the folder I find in /tmp "unityhub-9fbe5a20-6305-11ea-bdba-858cc54fd2fc" If I, at this point, choose the project tab and hit "new" it still rejects me : Once the download finishes it looks like this: Then I have to select and download a unity version : I first have to add a license, then I have to set the download folder (which is ignored since it downloads to /tmp anyways) I try to use the "Unity Hub" which is the recommended (and only?) method to install Unity on ubuntu. It's a v2 and it does have it's own quirks. Also it looks and behaves nothing alike visually. The launcher is no longer missing any dependencies pre-launch, it runs out-of-the-box on a vanilla ubuntu 19.10 with nothing else changed. This guy has got the right idea!! if a developer makes a native solution for you, you try that first.Ä«ut as you can see in his stackoverflow answer and video: things have changed even more still since the release of that launcher. ( YouTube video by the same guy since the stackoverflow and source he links names match and since the ubuntu desktop cusomisations are exactly the same in the youtube video and the gif). It is not the prefered and recomended install method for linux/ubuntu by the unity devs. they used to post bimonthly, the last post and build dates back to a year. The devs have stopped posting builds there. I tried this solution and it does not work.
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